CS50’s Introduction to Game Development
Learn about the development of 2D and 3D interactive games in this hands-on course, as you explore the design of games such as Super Mario Bros., Pokémon, Angry Birds, and more.
About this course
In a quest to understand how video games themselves are implemented, you’ll explore the design of such childhood games as:
- Super Mario Bros.
- Pong
- Flappy Bird
- Breakout
- Match 3
- Legend of Zelda
- Angry Birds
- Pokémon
- 3D Helicopter Game
- Dreadhalls
- Portal
At a glance
- Institution: HarvardX
- Subject: Computer Science
- Level: Intermediate
- Prerequisites: CS50 or prior programming experience in any language.
- Language: English
- Video Transcript: English
What you’ll learn
Via lectures and hands-on projects, the course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#. By class’s end,you’llhave programmed several ofyour own games and gained a thorough understanding of the basics of game design and development.
About the instructors
David J. Malan
Gordon McKay Professor of the Practice of Computer Science
Harvard University
Colton Ogden
Technologist
Harvard University